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After the destruction of their hometown, childhood friends Kafka Hibino and Mina Ashiro make a pact to become officers in the Defense Force—a militarized organization tasked with protecting Japan from colossal monsters known as “kaijuu.” Decades later, the 32-year-old Kafka has all but given up on his dreams of heroism. Instead, he cleans up the remains of the slaughtered kaijuu after they are defeated by valiant soldiers—including Mina, who has successfully achieved their shared goal.
Upon meeting his new coworker, Reno Ichikawa, Kafka faces a mirror of his past self: an ambitious young man whose one desire is to fight as a member of the Defense Force. Unfortunately, the two are soon involved in a freak encounter with a rogue kaijuu. Though Kafka demonstrates his innate heroic nature and rescues Reno from certain doom, he is left gravely injured.
While both men recover in a hospital, Kafka is seemingly attacked by another one of the beasts. As a result, he gains the ability to transform into a humanoid kaijuu with the strength and powers of the massive monsters menacing Japan. Dubbed “Kaijuu No. 8” by the military, Kafka resolves to use his newfound gifts for the greater good. Tied together by mutual respect, Kafka and Reno set out to join warriors like Mina at the forefront of the Defense Force.
Kiki, a 13-year-old witch-in-training, must spend a year living on her own in a distant town in order to become a full-fledged witch. Leaving her family and friends, Kiki undertakes this tradition when she flies out into the open world atop her broomstick with her black cat Jiji.
As she settles down in the coastal town of Koriko, Kiki struggles to adapt and ends up wandering the streets with no place to stay—until she encounters Osono, who offers Kiki boarding in exchange for making deliveries for her small bakery. Before long, Kiki decides to open her own courier service by broomstick, beginning her journey to independence. In attempting to find her place among the townsfolk, Kiki brings with her exciting new experiences and comes to understand the true meaning of responsibility.
After dying a laughable and pathetic death on his way back from buying a game, high school student and recluse Kazuma Satou finds himself sitting before a beautiful but obnoxious goddess named Aqua. She provides the NEET with two options: continue on to heaven or reincarnate in every gamer’s dream—a real fantasy world! Choosing to start a new life, Kazuma is quickly tasked with defeating a Demon King who is terrorizing villages. But before he goes, he can choose one item of any kind to aid him in his quest, and the future hero selects Aqua. But Kazuma has made a grave mistake—Aqua is completely useless!
Unfortunately, their troubles don’t end here; it turns out that living in such a world is far different from how it plays out in a game. Instead of going on a thrilling adventure, the duo must first work to pay for their living expenses. Indeed, their misfortunes have only just begun!
When Kazuma Satou died, he was given two choices: pass on to heaven or be revived in a fantasy world. After choosing the new world, the goddess Aqua tasked him with defeating the Demon King, and let him choose any weapon to aid him. Unfortunately, Kazuma chose to bring Aqua herself and has regretted the decision ever since then.
Not only is he stuck with a useless deity turned party archpriest, the pair also has to make enough money for living expenses. To add to their problems, their group continued to grow as more problematic adventurers joined their ranks. Their token spellcaster, Megumin, is an explosion magic specialist who can only cast one spell once per day and refuses to learn anything else. There is also their stalwart crusader, Lalatina Ford “Darkness” Dustiness, a helpless masochist who makes Kazuma look pure in comparison.
Kono Subarashii Sekai ni Shukufuku wo! 2 continues to follow Kazuma and the rest of his party through countless more adventures as they struggle to earn money and have to deal with one another’s problematic personalities. However, things rarely go as planned, and they are often sidetracked by their own idiotic tendencies.
Third season of KONOSUBA – God’s blessing on this wonderful world!
It is not strange that the Demon Lord’s forces fear the Crimson Demons, the clan from which Megumin and Yunyun originate. Even if the Demon Lord’s generals attack their village, the Crimson Demons can just easily brush them off with their supreme mastery of advanced and overpowered magic.
When Yunyun receives a seemingly serious letter regarding a potential disaster coming to her hometown, she immediately informs Kazuma Satou and the rest of his party. After a series of wacky misunderstandings, it turns out to be a mere prank by her fellow demon who wants to be an author. Even so, Megumin becomes worried about her family and sets out toward the Crimson Demons’ village with the gang.
There, Kazuma and the others decide to sightsee the wonders of Megumin’s birthplace. However, they soon come to realize that the nonsense threat they received might have been more than just a joke.
![KonoSuba: God’s Blessing on This Wonderful Art!](https://sp-ao.shortpixel.ai/client/to_webp,q_glossy,ret_img/https://aniwow.in/wp-content/uploads/2024/05/konosuba_god_s_blessing_on_this_wonderful_world_2_god_s_blessing_on_these_wonderful_works_of_art.jpg)
On one noteworthy day in the Adventurer’s Guild, Kazuma Satou encounters someone unexpected—a fan of his named Ran. Surprised that he even has a fan, Kazuma attempts to play it cool to impress her. Unfortunately for him, the guild’s receptionist arrives with a request to defeat a giant golem guarding some ancient ruins, and Kazuma accepts only to keep Ran’s admiration.
Upon Kazuma and his party’s successful return from the ruins, Kazuma continues to shamelessly brag to Ran. Capitalizing on his desperation, the receptionist approaches him with another quest that requires him to return to the same ruins. Hoping to find valuable treasures, Kazuma once again convinces his party to join him—but this time, he may be biting off more than he can chew.
![KonoSuba: God’s Blessing on This Wonderful Choker!](https://sp-ao.shortpixel.ai/client/to_webp,q_glossy,ret_img/https://aniwow.in/wp-content/uploads/2024/05/89iISQwnZos1oum2oF6g2udEyd1ujz3hP04KnsfY-360x502.png)
While exploring Wiz’s magic shop with his party, Kazuma Satou finds a magical wish-granting choker and decides to try it on. Only then does Wiz tell him that the choker strangles its wearer to death in four days unless their desires are fulfilled. This wouldn’t be a problem if Kazuma knew what his wish was. Fearing for Kazuma’s life, Aqua, Megumin, and Lalatina Ford “Darkness” Dustiness all agree to do his bidding in order to satisfy his desires and hopefully grant his wish, no matter what he asks for.